Research - Multimedia and Graphic Arts

The Department of Multimedia and Graphic Arts conducts high level research in different areas. The MGA department has established the following research labs:

Research at the school of Fine and Applied Arts focuses on the research/creative activities of the two departments of the school.

Research Activity – Department of Multimedia and Graphic Arts

The Department of Multimedia and Graphic Arts deals with a wide range of distinct but interrelated research subjects such as graphic design and communication, games, new technologies, visual sociology, semiotics, museum studies, and design for social change. Seven research labs have been formed to guide research in these subjects as follows:

1. The Visual Sociology and Museum Studies Lab (VSMS lab) aims to produce cutting edge research in the fields of visual sociology and museum studies. Research revolves around two main themes: 1) the critical examination of photographic images (artistic as a well as everyday), their distribution and consumption and 2) the study of museums as part of a cultural landscape and their effects on society. 

2. The Semiotics and Visual Communication Lab (SVC Lab) Lab promotes research, theory and design practice that examine the triangular relationship of Image/Text-Typography/Sound within the context of Semiotics, Art, Visual Communication and Social Engaged Design.

3. The main research scope of Language and Graphic Communication Research Lab (LGCRL) is to study written discourse in terms of typography and graphic design. The basic thematic areas of research conducted in LGCRL lab are, a. the typographic rendering of the Cypriot dialect, b. visual language and technology and c. urban graphic language. The LGCRL Lab has a multidisciplinary approach and can perform multiple research activities in various research fields.

4. The ‘Art + Design: elearning lab - design for social change’ pursues a variety of research activities and practical socially orientated interventions in support of design education, design for social change, social entrepreneurship, design education and technology-enhanced learning in art and design.

5. The Visual Media Computing Research Lab carries out research in the area of digital image processing, computer vision and computer graphics with emphasis on the development of 2D and 3D algorithms suitable for coding, interpretation, visualization and restoration of image objects that undergo appearance variations. Currently research activities in the lab are centred on the areas of Biometrics with emphasis on age invariant face image interpretation and age progression, on 3D reconstruction, visualization and virtual restoration of cultural heritage artefacts and Virtual Reality applications.

6. The GET Lab - Microsoft Computer Games and Emerging Technologies Research Lab, conducts basic and applied research in the areas of Visual Computing, Computer Graphics, Computer Games, Virtual & Augmented Reality and Emerging Technologies. In basic research, the lab currently focuses on algorithms development for real-time rendering, realistic rendering, real-time illumination and sound simulation. Applied research carried out by the lab includes Immersion, Presence and Embodiment in Virtual Environments using emerging technologies, Virtual & Augmented Reality for well-being especially by combining neuroscience and cognitive psychology concepts and Serious Games for educational and training purposes.

7. The Cyprus Interaction Lab (CIL) studies the interaction of people with technology in various fields and aims to understand the significant supportive and mediating role of technology in promoting learning, communication and collaboration, and social change in varied circumstances and contexts. Members of the lab are active in the areas of Human Computer Interaction (HCI); Computer Supported Collaborative Learning (CSCL); Computer Games and their social and pedagogical dimensions; Technology-enhanced learning; Technology integration in K-20; Inclusive Design/Education; Social Aspects of Computing; and Educational Technology. http://cyprusinteractionlab.com


Research Activity – Department of Fine Arts

The research activity of the Department of Fine Arts, currently, centres on the production of text-based and audio-visual material, which concerns: a) modern and contemporary Cypriot culture, focusing on the arts. b) theoretical discourses on contemporary arts. c) theories of nationalism, post-colonialims and globalization, focusing on the place of the arts in the globalised environment, and on the role of the arts in the the formation or subversion of national and other collective, as well as individual identities. This activity includes, among others, the completion of doctoral dissertations, as well as the development of collaborations, including the attraction of funding from sources outside the university, with the aim of multimedia work production. An important aim, regarding research in the department, is the establishment of an environment that encourages encounters, debates and the formulation of research proposals, and theoretical exchanges, and which constitutes a framework within to produce bibliographical and other material, within the parameters of the above research-theoretical fields.

Research - Multimedia and Graphic Arts

The Department of Multimedia and Graphic Arts conducts high level research in different areas. The MGA department has established the following research labs:

Research at the school of Fine and Applied Arts focuses on the research/creative activities of the two departments of the school.

Research Activity – Department of Multimedia and Graphic Arts

The Department of Multimedia and Graphic Arts deals with a wide range of distinct but interrelated research subjects such as graphic design and communication, games, new technologies, visual sociology, semiotics, museum studies, and design for social change. Seven research labs have been formed to guide research in these subjects as follows:

1. The Visual Sociology and Museum Studies Lab (VSMS lab) aims to produce cutting edge research in the fields of visual sociology and museum studies. Research revolves around two main themes: 1) the critical examination of photographic images (artistic as a well as everyday), their distribution and consumption and 2) the study of museums as part of a cultural landscape and their effects on society. 

2. The Semiotics and Visual Communication Lab (SVC Lab) Lab promotes research, theory and design practice that examine the triangular relationship of Image/Text-Typography/Sound within the context of Semiotics, Art, Visual Communication and Social Engaged Design.

3. The main research scope of Language and Graphic Communication Research Lab (LGCRL) is to study written discourse in terms of typography and graphic design. The basic thematic areas of research conducted in LGCRL lab are, a. the typographic rendering of the Cypriot dialect, b. visual language and technology and c. urban graphic language. The LGCRL Lab has a multidisciplinary approach and can perform multiple research activities in various research fields.

4. The ‘Art + Design: elearning lab - design for social change’ pursues a variety of research activities and practical socially orientated interventions in support of design education, design for social change, social entrepreneurship, design education and technology-enhanced learning in art and design.

5. The Visual Media Computing Research Lab carries out research in the area of digital image processing, computer vision and computer graphics with emphasis on the development of 2D and 3D algorithms suitable for coding, interpretation, visualization and restoration of image objects that undergo appearance variations. Currently research activities in the lab are centred on the areas of Biometrics with emphasis on age invariant face image interpretation and age progression, on 3D reconstruction, visualization and virtual restoration of cultural heritage artefacts and Virtual Reality applications.

6. The GET Lab - Microsoft Computer Games and Emerging Technologies Research Lab, conducts basic and applied research in the areas of Visual Computing, Computer Graphics, Computer Games, Virtual & Augmented Reality and Emerging Technologies. In basic research, the lab currently focuses on algorithms development for real-time rendering, realistic rendering, real-time illumination and sound simulation. Applied research carried out by the lab includes Immersion, Presence and Embodiment in Virtual Environments using emerging technologies, Virtual & Augmented Reality for well-being especially by combining neuroscience and cognitive psychology concepts and Serious Games for educational and training purposes.

7. The Cyprus Interaction Lab (CIL) studies the interaction of people with technology in various fields and aims to understand the significant supportive and mediating role of technology in promoting learning, communication and collaboration, and social change in varied circumstances and contexts. Members of the lab are active in the areas of Human Computer Interaction (HCI); Computer Supported Collaborative Learning (CSCL); Computer Games and their social and pedagogical dimensions; Technology-enhanced learning; Technology integration in K-20; Inclusive Design/Education; Social Aspects of Computing; and Educational Technology. http://cyprusinteractionlab.com


Research Activity – Department of Fine Arts

The research activity of the Department of Fine Arts, currently, centres on the production of text-based and audio-visual material, which concerns: a) modern and contemporary Cypriot culture, focusing on the arts. b) theoretical discourses on contemporary arts. c) theories of nationalism, post-colonialims and globalization, focusing on the place of the arts in the globalised environment, and on the role of the arts in the the formation or subversion of national and other collective, as well as individual identities. This activity includes, among others, the completion of doctoral dissertations, as well as the development of collaborations, including the attraction of funding from sources outside the university, with the aim of multimedia work production. An important aim, regarding research in the department, is the establishment of an environment that encourages encounters, debates and the formulation of research proposals, and theoretical exchanges, and which constitutes a framework within to produce bibliographical and other material, within the parameters of the above research-theoretical fields.