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  5. Iolie Nicolaidou
  1. Faculties
  2. Faculty of Communication and Media Studies
  3. Department of Communication and Internet Studies
  4. Staff
  5. Iolie Nicolaidou

Iolie Nicolaidou

Iolie Nicolaidou

Assistant Professor

Department of Communication and Internet Studies

iolie.nicolaidou@cut.ac.cy

2500 2105



Dr. Iolie Nicolaidou is an Assistant Professor at the Department of Communication and Internet Studies at the Cyprus University of Technology. She holds a Ph.D. degree in Educational Technology from Concordia University in Canada. She has a Master’s degree in Educational Media and Technology from Boston University (2002), where she studied as a Fulbright scholar, and a BA in Primary Education from the University of Cyprus (2000) with a specialization in Natural Sciences.

As a researcher in Educational Technology, her work focused on the design, implementation, and evaluation of emerging technologies for learning in naturalistic contexts to solve specific [...]problems. Over the past four years (2020-2024), she established an independent research program focused on Emerging Technologies for Learning and Health. Her current research lies at the intersection of educational technology, digital health, and serious games. Her work focuses on designing and evaluating interventions supported by emerging technologies, such as serious games, gamified applications, and Internet of Things (IoT), to enhance learning, improve mental health, and promote behavioral change. Her research addresses real-life societal problems and adopts an interdisciplinary, problem-focused, participatory design approach. Her key contribution is the development of evidence-informed interventions for learning using emerging technologies as well as the extraction of theory-informed design guidelines for developers of learning applications.

She has been involved as a Principal Investigator (PI), local coordinator, or senior researcher in 5 projects in the past four years (2000-2024) funded by the European Union (Horizon2020, EU4Health, Erasmus+) and Cyprus national grants (Cyprus University of Technology) (total of approximately 5 Million euros in research funds).

She has published more than 100 papers in international, highly-cited, peer-reviewed journals and in proceedings of international scientific conferences. She published her work in four of the top-8 journals of the Educational Technology field (based on Google Scholar, as of Jan 16th 2025), Computers & Education (1st), Education and Information Technologies (2nd), Interactive Learning Environments (4th) and International Journal of Emerging Technologies in Learning (iJET)(8th), with the last three journal papers published between 2021 and 2025. She also published her work in journals such as Social Science Computer Review, Information Communication and Society, Digital Health, and the Journal of Medical Internet Research, which is the top journal of medical informatics.


  • Research
  • Publications
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  • Research
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Research

Research interests

  • Design and evaluation of emerging technologies for learning
  • Design and evaluation of technology-supported learning environments
  • Technology integration into the curriculum (K-12 and higher education)
  • Serious games and gamified applications as prevention interventions for health

Iolie Nicolaidou has been involved as a Principal Investigator (PI), local coordinator, or senior researcher in 5 projects in the past four years (2000-2024) funded by the European Union (Horizon2020, EU4Health, Erasmus+) and Cyprus national grants (Cyprus University of Technology) (total of approximately 5 Million euros in research funds).

Research Projects

Ref. Number

Date

Title

Funded by

Project Role

1

2024-2027

DigiTREE (Enriching youth digital, media and soft skills using virtual mobility experiences in Sub-Saharan Africa and the EU)

EU

Funding program ERASMUS-LS

Funding: 191 520 euros

Research team member,  PI at CUT: Dr. Anna Nicolaou

2

2023-2025

TRANSiTION (Digital TRANSition and dIgiTal resIlience in ONcology)

Coordinator: CUT

EU

Funding program EU4Health

Funding scheme (80-20)

Funding: 2.3Million euros

Educational Technology expert, Senior Researcher, Member of the Coordinating Team, PI at CUT: Dr. Andreas Charalampous

I am the educational technology expert among 25 partners from 14 member states in the health sector in this project, which is coordinated by CUT. I act as the local coordinator for the CUT team for the design of the curriculum for healthcare professionals and health managers.

3

2021-2024

HEALTHeLEARNING (Design and evaluation of real-time data-driven gamified interventions for health)

 

Cyprus University of Technology start-up grant for new faculty members

Funding: 40 000 euros

Principal Investigator

I led a team of seven (one Post-doc, two PhD students, two undergraduates, and two programmers) to implement interventions in real-life settings through multiple design-based research cycles, to evaluate their impact and draw implications for theory and practice.

4

2022-2024

Water Museum game project (Design and evaluation of a game for social impact for the Water Museum in Limassol)

Limassol Water Board

Funding: 10 000 euros

Principal Investigator

The funding was used to employ a designer and a developer for the game whom I supervised (pro bono) in collaboration with Dr. Marlen Vasquez.

 

5

2018-2021

RePAST (Strengthening European Integration through the Analysis of Conflict Discourses: Revisiting the Past, Anticipating the Future), CULT-COOP-02-2017.

Coordinator: CUT

 

EU-Horizon2020

Funding:  2.5 Million Euros

Research Team Member, WP Leader and Local coordinator for the CUT team. PI at CUT: Dimitra Milioni

 

As a WP Leader and Local coordinator for the CUT team for serious games and virtual tours, I led the design of a series of digital games for renegotiating troubled pasts, coordinated the application of serious games in education with a sample of 1000 students from 8 countries, and analyzed learning analytics data from gameplay and quantitative data on students’ negotiating skills and perceptions.

6

2010-2012

mEducator project: Multi-type Content Repurposing and Sharing in Medical Education (http://www.meducator.net/),

European Commission (eContentplus programme)

Funding: 3.4 Million Euros

Research team member

I worked on the design and evaluation of the meducator e-learning platform with respect to usability, pedagogical and multicultural factors

7

2008-2011

CoReflect project “Digital support for Inquiry, Collaboration, and Reflection on Socio-Scientific Debates” (http://mcl.cut.ac.cy/2017/09/17/coreflect/)

EE: FP7 framework

Funding: 916 260 euros

Researcher/Project Manager/Local Working Group coordinator for the design, development, enactment and evaluation of innovative, web-based learning environments.

8

2004-2008

Projects at the Center of the Study of Learning and Performance CSLP (Montreal, Canada):

1. “Alphie’s Alley” project (ABRACADABRA)

2. “e-portfolio” project  (ePEARL) (https://www.concordia.ca/research/learning-performance/tools/learning-toolkit/epearl.html)

3.“systematic review of e-learning” project of the Canadian Council on Learning (CCL).

4. Pedagogy & Technology project

Center of the Study of Learning and Performance CSLP (Montreal, Canada) and Canadian Council on Learning (CCL).

Research assistant

 

Publications

Dr Iolie Nicolaidou has published more than 100 papers in international, highly-cited, peer-reviewed journals and in proceedings of international scientific conferences.  She published her work in four of the top-8 journals of the Educational Technology field (based on Google Scholar, as of Jan 16th 2025),

Computers & Education (1st),

Education and Information Technologies (2nd),

Interactive Learning Environments (4th) and

International Journal of Emerging Technologies in Learning (iJET)(8th),

with the last three journal papers published between 2021 and 2025. She also published her work in journals such as  Social Science Computer Review, Information Communication and Society, Digital Health, and the Journal of Medical Internet Research, which is the top journal of medical informatics.

Google scholar citations: https://scholar.google.com/citations?hl=el&user=tJ6HFJ4AAAAJ&view_op=list_works&sortby=pubdate

Peer-reviewed scientific journal publications

  • Theodosi, S. & Nicolaidou, I. (2025). How can we help children adopt healthy sun protection habits? A quasi-experiment using Internet of Things (IoT), gamification, and a social mission. Education and Information Technologies (Impact Factor: 4.8) https://doi.org/10.1007/s10639-024-13240-7
  • Nicolaidou, I., & Kampf, R. (2024). Serious Games, Knowledge Acquisition, and Conflict Resolution: The Case of PeaceMaker as a Peace Education Tool. Social Science Computer Review (Impact Factor: 4.1), DOI: 10.1177/08944393241249724 https://doi.org/10.1177/08944393241249724
  • Kampf, R., & Nicolaidou, I. (2024). Using social impact games to overcome intractable conflicts: the case of Fact Finders and PeaceMaker. Information, Communication & Society (Impact Factor: 4.2), 1-16. DOI: 10.1080/1369118X.2024.2331770 https://doi.org/10.1080/1369118X.2024.2331770
  • Theodosi, S., & Nicolaidou, I. (2023). Validation of the Sun Exposure and Protection Index (SEPI) in Greek: An Instrument for Measuring Children’s Sun Protection Propensity. Sustainability, 15(3), 1870. (Impact Factor: 3.9). https://doi.org/10.3390/su15031870
  • Nicolaidou, I., Egenfeldt-Nielsen, S., Zupancic, R., Hajslund, S & Milioni, D. (2023). Developing Fact Finders: a mobile game for overcoming intractable conflicts. Social Science Computer Review, 41(4), 1166-1186. https://doi.org/10.1177/08944393211073586 (Impact Factor: 4.57).
  • Nicolaidou, I., Aristeidis, L., & Lambrinos, L. (2022). A gamified app for supporting undergraduate students’ mental health: A feasibility and usability study. Digital Health, 8, https://doi.org/10.1177/20552076221109059 (Impact Factor: 4.68).
  • Nicolaidou, I., Zupancic, R., Fiedler, A., Andresen, K., Hoxha, A., Ntaltagianni, C., ... & Milioni, D. (2022). Virtual Tours as Emerging Technologies to Engage Children and Youth with their Country’s Historical Conflicts. International Journal of Emerging Technologies in Learning 17 (21), 164–183. DOI: https://doi.org/10.3991/ijet.v17i21.32853  (Scimago Impact Factor: 2.75)
  • Roumba, E., & Nicolaidou, I. (2022). Augmented Reality Books: Motivation, Attitudes, and Behaviors of Young Readers. International Journal of Interactive Mobile Technologies, 16(16), pp. 59–73. DOI: https://doi.org/10.3991/ijim.v16i16.31741 (Scimago Impact Factor: 2.46)
  • Nicolaidou, I., Tozzi, F., & Antoniades, A. (2022). A gamified app on emotion recognition and anger management for pre-school children. International Journal of Child-Computer Interaction, 100449. DOI: https://doi.org/10.1016/j.ijcci.2021.100449 (Scimago Impact Factor: 3.87)
  • Theodosi, S., & Nicolaidou, I. (2021). Affecting Young Children’s Knowledge, Attitudes, and Behaviors for Ultraviolet Radiation Protection through the Internet of Things: A Quasi-Experimental Study. Special Issue The Internet of Things – Current Trends, Applications and Future Challenges, Journal Computers, 10(11), 137. (Impact Factor: 2.8) https://doi.org/10.3390/computers10110137
  • Nicolaidou, I., Stavrou, E., & Leonidou, G. (2021). Building Primary-School Children’s Resilience through a Web-Based Interactive Learning Environment: Quasi-Experimental Pre-Post Study. Journal of Medical Internet Research (Impact Factor: 5.43) JMIR Pediatrics and Parenting, 4(2), e27958. doi:10.2196/27958
  • Nicolaidou, I., Pissas, P., & Boglou, D. (2021). Comparing immersive Virtual Reality to mobile applications in foreign language learning in higher education: a quasi-experiment. Interactive Learning Environments, 1-15. (Impact Factor: 3.92) https://doi.org/10.1080/10494820.2020.1870504
  • Nicolaidou, I., & Venizelou, A. (2020). Improving Children’s E-Safety Skills through an Interactive Learning Environment: A Quasi-Experimental Study. Multimodal Technologies and Interaction, 4(2), 10. (Impact Factor: 2.4) https://doi.org/10.3390/mti4020010
  • Kallinikou, E., & Nicolaidou, I. (2019). Digital Storytelling to Enhance Adults’ Speaking Skills in Learning Foreign Languages: A Case Study. Multimodal Technologies and Interaction, 3(3), 59. (Impact Factor: 2.4).  https://doi.org/10.3390/mti3030059
  • Nicolaidou, I., Tozzi, F., Kindynis, P., Panayiotou, M., & Antoniades, A. (2019). Development and usability of a gamified app to help children manage stress: an evaluation study. Italian Journal of Educational Technology (Impact Factor: 0.44), 27(2), 105-120, https://doi.org/10.17471/2499-4324/1050
  • Tozzi, F., Nicolaidou, I., Galani, A., Antoniades, A. (2018). eHealth Interventions for Anxiety Management Targeting Young Children and Adolescents: Exploratory Review. Journal of Medical Internet Research (Impact Factor: 4.67), Journal of Pediatrics and Parenting 1(1):e5. DOI: 10.2196/pediatrics.7248 http://pediatrics.jmir.org/2018/1/e5
  • Kyza, E. & Nicolaidou, I. (2016): Co-designing reform-based online inquiry learning environments as a situated approach to teachers’ professional development, CoDesign (Impact Factor: 2.41), DOI: 10.1080/15710882.2016.1209528, http://dx.doi.org/10.1080/15710882.2016.1209528
  • Kyriacou, E. Nicolaidou, I., Hadjichristofi G., Kyrpianou, S. Christou,S. & Constantinou, R. (2016). Health and Rescue Services Management System During a Crisis Event.  Healthcare Technology Letters (Impact Factor: 1.79), 3(3), 205-211.  https://doi.org/10.1049/htl.2016.0040
  • Nicolaidou, I., Antoniades, A., Constantinou, R., Marangos, Ch., Kyriacou, E., Bamidis, P., Dafli, E.  & Pattichis, C. (2015). The potential of a virtual emergency telemedicine serious game in medical training: a quantitative, professional feedback informed evaluation study. Journal of Medical Internet Research (Impact Factor: 4.67) 17(6):e150, PMID: 26084866 doi:10.2196/jmir.3667
  • Antoniades, A., Nicolaidou, I., Spachos, D., Mylläri ,J., Giordano, D., Dafli, E., Mitsopoulou, E., Schizas, CN, Pattichis, C., Nikolaidou, M., & Bamidis, P. (2015). Medical Content Searching, Retrieving, and Sharing Over the Internet: Lessons Learned From the mEducator Through a Scenario-Based Evaluation. Journal of Medical Internet Research (Impact Factor: 4.67). 17(10):e229 DOI: 10.2196/jmir.3650, PMID: 26453250  doi:10.2196/jmir.3650
  • Nicolaidou, I. (2013). E-portfolios supporting primary students’ writing performance and peer feedback, Computers & Education (Impact Factor: 4.53), 68, p.404-415 http://dx.doi.org/10.1016/j.compedu.2013.06.004
  • Nicolaidou, I. (2012). Can Process Portfolios Affect Students' Writing Self-efficacy?
  • International Journal of Educational Research (IJER) (Impact Factor: 1.4)., 56, p.10–22.

  • Nicolaidou, I., Kyza, E.A., Terzian, F., Hadjichambis, A. & Kafouris, D. (2011). A framework for scaffolding students’ assessment of the credibility of evidence. Journal of Research in Science Teaching (JRST) (Impact Factor 3.21), 48 (7), p.711-744. http://onlinelibrary.wiley.com/doi/10.1002/tea.20420/abstract
  • Herodotou, C., Kyza, E. A., Nicolaidou, I., Hadjihambis, A., Kafouris, D., & Terzian, F. (2011). The development and validation of the GMOAS: an instrument measuring secondary students’ attitudes towards Genetically Modified Organisms. International Journal of Science Education (Impact Factor 1.48), 2 (2), p.131-147. https://doi.org/10.1002/tea.20420
  • Nicolaou, C.T., Nicolaidou,I.A.,  Zacharia, Z. C. & Constantinou, C. P (2007). Enhancing Fourth Graders' Ability to Interpret Graphical Representations Through the Use of Microcomputer-Based Labs Implemented Within an Inquiry-Based Activity Sequence. Journal of Computers in Mathematics and Science Teaching Education (Impact Factor 1.58), 26 (1) p. 75-99.
  • Abrami, P.C., Bernard, R.M., Wade, A., Schmid, R.F., Borokhovski, E., Tamim, R., Surkes, M., Lowerison, G., Zhang, D., Nicolaidou, I., Newman, S., Wozney, L., & Peretiatkowicz, A. (2006). A Review of E-learning in Canada: A rough sketch of the evidence, gaps and promising directions. Canadian Journal of Learning and Technology, 32(3). https://doi.org/10.21432/T2QS3K
  • Nicolaou, C. T., Nicolaidou, I. A., & Constantinou, C. P. (2005). The e-learning movement as a process of quality improvement in higher education. Educational research and Evaluation, 11(6), 605-622. https://doi.org/10.1080/13803610500264856

Publications in proceedings of peer-reviewed international scientific conferences (in the last five years)

  • Nicolaidou, I. (2024). Can smartwatches with stress detection lower students’ anxiety? an exploratory pilot study using wearables. 18th International Technology, Education and Development Conference (INTED2018), 4-6 March 2024, Valencia, Spain DOI: 10.21125/inted.2024.0828 https://library.iated.org/view/NICOLAIDOU2024CAN
  • Nicolaidou, Ι., Vasquez, M., Tourapi, C. & Aristeidis, L. (2023). Are game-based mobile applications effective for young children’s informal learning in a science museum? 16th annual International Conference of Education, Research and Innovation (ICERI2023). Seville (Spain). 13th - 15th of November, 2023. DOI: 10.21125/iceri.2023.0506 https://library.iated.org/view/NICOLAIDOU2023ARE
  • Nicolaidou, D. & Nicolaidou, I. (2023). Enhancing resilience to change: a mobile-learning intervention facilitating the transition from primary to secondary education. 16th annual International Conference of Education, Research and Innovation (ICERI2023). Seville (Spain). 13th - 15th of November, 2023. DOI: 10.21125/iceri.2023.1481 https://library.iated.org/view/NICOLAIDOU2023ENH
  • Nicolaidou, I. (2023). The Impact of an App on Students’ Anxiety, Well-Being, and Resilience: A Pilot Efficacy Study. In: Arai, K. (eds) Intelligent Computing. SAI 2023. Lecture Notes in Networks and Systems, vol 739. Springer, Cham. https://doi.org/10.1007/978-3-031-37963-5_58
  • Theodosi, S. & Nicolaidou, I. (2023). Promoting active learning and engagement in science with the use of gamified interactive e-learning platforms. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 140-145). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved September 29, 2023 from https://www.learntechlib.org/primary/p/222494/.
  • Nicolaidou, I. (2023). Can mobile games protect students against misinformation? A replication study using GoViral!. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 784-789). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved September 29, 2023 from https://www.learntechlib.org/primary/p/222577/
  • Nicolaidou, D. & Nicolaidou, I. (2023, July). Evaluating the effectiveness of stress management applications: questionnaires or wearables? A methodological study. EdMedia. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 181-188). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved September 29, 2023 from https://www.learntechlib.org/p/222500.
  • Theodosi, S. & Nicolaidou, I. (2022, July). An E-Learning Environment For Influencing Children’s attitudes towards ultraviolet protection. In Proceedings of 16th International Conference on e-Learning 2022 (Lisbon, 18-22 July), Editors: Baptista Nunes, M & Isais, P. (p.178-181), ISBN: 978-989-8704-39-9
  • Nicolaidou, I., & Aristeidis, L. (2022). The Design of a Gamified App for Supporting Undergraduates' Resilience. Proceedings of the 16th European Conference on Games Based Learning Vol. 16 No. 1 (2022), p.648-650. DOI: https://doi.org/10.34190/ecgbl.16.1.708
  • Nicolaidou, I. (2022, October). Empowering students to engage in the design of COVID-19 related gamified applications. In European Conference on e-Learning (Vol. 21, No. 1, pp. 480-483).
  • Nicolaidou, D., & Nicolaidou, I. (2022, November). Learning Analytics: A case study of Adaptive Video Activities. In European Conference on e-Learning (Vol. 21, No. 1, pp. 484-488).
  • Theodosi, S., & Nicolaidou, I. (2022). An e-learning Environment for Influencing Children’s Attitudes Toward Ultraviolet Protection. International Conference e-Learning, 2022, 19-22 July, Lisbon, Portugal, p.178-181, Editors: Miguel Baptista Nunes and Pedro Isaias, ISBN: 978-989-8704-39-9
  • Nicolaidou,I., Chrysanthou, G., Georgiou, M., Savvides, Ch., & Toulekki S (2021). Relationship between spatial skills and digital puzzle games. 15th European Conference on Games Based Learning, 23 - 24 September 2021, Brighton, UK
  • Nicolaidou, I., Aristeidis, L., Christodoulou, C., & Lambrinos, L. (2021). Co-creating a gamified app for enhancing students' emotional resilience in times of crisis (COVID-19), INTED2021 Proceedings, pp. 4169-4175. doi: 10.21125/inted.2021.0850
  • Andreou, R., & Nicolaidou, I. (2019, November). Digital Literacy in Social Media: A Case Study. In ECEL 2019 18th European Conference on e-Learning (p. 40). Academic Conferences and publishing limited. 
  • Nicolaidou, I. (2018, October). Turn your classroom into a gameshow with a game-based student response system. In European Conference on Games Based Learning (pp. 487-XXII). Academic Conferences International Limited. 
  • Tozzi, F., Nicolaidou, I. Kindynis, Ph. Panagiotou, M., Vogazianos, P. Nicolaou, E., Kamilari, E., Christodoulou, A. & Antoniades, A. (2018). How do parents select educational apps for young children? Proceedings of the 13th International Conference of the Learning Sciences ICLS2018
  • Agorou, A., Kallinikou, E., Kyriacou, E., Miltiadou, K. & Nicolaidou, I. (2018). The potential of augmented reality books to influence reading attitudes of 8-9 year-old children: An exploration study. 10th annual International Conference on Education and New Learning Technologies EDULEARN18 Proceedings, pp. 1978-1984. ISBN: 978-84-09-02709-5 doi: 10.21125/edulearn.2018.0560
  • Nicolaidou, I. & Hadjiphoti, G. (2018). “Tell me, I will forget! Involve me with constructing multimedia, and I will understand!”. 10th annual International Conference on Education and New Learning Technologies EDULEARN18 Proceedings. pp. 1949-1954. ISBN: 978-84-09-02709-5 doi: 10.21125/edulearn.2018.0555
  • Nicolaidou, I., Tozzi, F., Kindynis, P., Panagiotou, M., & Antoniades, A. (2017, October). An Interactive Storytelling Game for Mobile Devices for Children’s Stress Management. In European Conference on Games Based Learning (pp. 967-971). Academic Conferences International Limited.
  • Nicolaidou, I. & Christou, G. (2017). Get undergraduates off Facebook and into learning with game-based student response systems. 17th Biennial conference for research on learning and instruction (EARLI), Tampere, Finland.
  • Nicolaidou, I., Spyrou, K. & Nicolaou, Ch. (2017).“I am a scientist in a virtual lab”: a computer-supported inquiry learning environment. 17th Biennial conference for research on learning and instruction (EARLI), Tampere, Finland.
  • Nicolaidou, I. & Venizelou, A. (2016). “Be smart when online!": Kids learn how to protect personal data, stop cyber bullying and avoid hackers, ICERI2016  Proceedings, pp. 3374-3383. ISBN: 978-84-617-5895-1 ISSN: 2340-1095 doi: 10.21125/iceri.2016.1789
  • Yiangou, Z. & Nicolaidou, I. (2016). Empowering learners through co-design: validating a web-based learning environment created “for the children-by the children”, ICERI2016 Proceedings, pp. 1330-1337. ISBN: 978-84-617-5895-1, doi: 10.21125/iceri.2016.0130
  • Kyriacou, E., Nicolaidou, I., Theodorou, N., Nicolaou, M., Tsimaris, M., Nikolaou, C., ... & Constantinou, R. (2016). The Evaluation of an Electronic Management System for Rescue Teams by Nursing Personnel. In XIV Mediterranean Conference on Medical and Biological Engineering and Computing 2016 (pp. 844-847). Springer International Publishing. http://link.springer.com/chapter/10.1007%2F978-3-319-32703-7_165
  • Kyriacou, E., Nicolaidou, I., Christou, S., Nikolaou, C., Mavrocheilos, R., Spyrou, G., ... & Constantinou, R. (2016). Users’ Feedback About the Use of a Telemedicine System During Emergencies. In XIV Mediterranean Conference on Medical and Biological Engineering and Computing 2016 (pp. 841-843). Springer International Publishing. Cham: Springer International Publishing. http://doi.org/10.1007/978-3-319-32703-7_164
  • Chatzipetrou, N. & Nicolaidou, I. (2015). E-safety skills in a “one student: one tablet” school: Do primary students actually know how to protect themselves? ICERI2015 Proceedings, pp. 6462-6471, ISBN: 978-84-608-2657-6, ISSN: 2340-1095, Seville, Spain.
  • Kyza, E. & Nicolaidou, I. (2015, August). Boundary crossing and empowerment during teacher-researcher collaboration: A case study. Symposium Design collaborations: Contexts for researcher and teacher learning. 16th Biennial conference for research on learning and instruction (EARLI), Limassol, Cyprus.
  • Kyrillou, Ch. & Nicolaidou, I. (2015, August). Using tablets in a 1:1 program to develop 6th grade students’ skills in producing multimodal texts. 16th Biennial conference for research on learning and instruction (EARLI), Limassol, Cyprus.
  • Lamprou, I. & Nicolaidou, I. (2015, August). Web-based learning environments for the development of decision making skills in higher education. 16th Biennial conference for research on learning and instruction (EARLI), Limassol, Cyprus.
  • Nicolaidou, I., Antoniades, A., Constantinou, R., Marangos, C., Kyriacou, E., Bamidis, P. & Pattichis, C. (2015). The Potential of Educational Games in Telemedicine: What do Usability Evaluation Results Say?. In Proceedings of Global Learn 2015 (pp. 492-501). Association for the Advancement of Computing in Education (AACE), Berlin, Germany.
  • Kyza, E., Tabak,I., Asher, I., Herodotou, C., Nasser S. & Nicolaidou, I. (2015, April). Affordances and Constraints of a Minimalist Approach to Teacher Curricular Adaptations. In symposium: Prospects and Challenges in Teacher Curricular Adaptation Across Disciplines. AERA 2015, Chicago, Illinois, USA.

Studies

Qualification

Year

Awarding Institution

Department

Thesis title

PhD

Educational Technology                                                         

2009

Concordia University, Department of Education, Montreal, Quebec, Canada.

 

 

Educational Technology                                                         

Relating elementary students’ process portfolios to writing self-efficacy and performance. 

 

MSc

Educational Media and Technology

   2002

Boston University, Boston, MA, USA.

 

 

Department of Education, Program Educational Media and Technology

 

 

BA

Education

2000

University of Cyprus, Department of Education, Nicosia, Cyprus.

Department of Education, Primary School Teaching

 

-

 

Teaching

Undergraduate courses

  • CIS 103: Introduction in new media
  • CIS 109: Introduction to Social Science Research Methods (lab component)
  • CIS 207: Research Methods in Communication I: Quantitative Analysis (lab component)
  • CIS208: Research Methods in Communication II: Qualitative Analysis (lab component)
  • CIS 341: Digital Games and Communication
  • CIS385: Internet and Society

Graduate courses

  • CIS513: Design of interactive learning environments
  • CIS522: New technologies and Educational Reform
  • CIS525: New media and children

 

​​​​​​​Autonomous Supervision of Students' Theses

I have supervised more than 35 MA and BA theses in the Department from 2012-present, 18 of which have been published in journals (6 publications) or in international conferences with proceedings (12 publications). I supervise two PhD students who joined the PhD program in January 2021 and 2022

Employment

Period of employment

Employer

Location

Position

From

To

2020 Today Cyprus University of Technology Limassol, Cyprus Assistant Professor

2012

2020

Cyprus University of Technology

Limassol, Cyprus

Special teaching staff

2010

2012

University of Cyprus

Λευκωσία, Κύπρος

Research Associate, Department of Computer Science, University of Cyprus (UCY). mEducator project: Multi-type Content Repurposing and Sharing in Medical Education (http://www.meducator.net/), funded by the European Commission (eContentplus programme)

2008

2011

Cyprus University of Technology

Limassol, Cyprus

Post Doctoral Fellow, Cyprus University of Technology (CUT). CoReflect project “Digital support for Inquiry, Collaboration, and Reflection on Socio-Scientific Debates” (http://mcl.cut.ac.cy/2017/09/17/coreflect/), funded by the European Commission (FP7 Framework)

 
Iolie Nicolaidou
Τεχνολογικό Πανεπιστήμιο Κύπρου
Assistant Professor

Dr. Iolie Nicolaidou is an Assistant Professor at the Department of Communication and Internet Studies at the Cyprus University of Technology. She holds a Ph.D. degree in Educational Technology from Concordia University in Canada. She has a Master’s degree in Educational Media and Technology from Boston University (2002), where she studied as a Fulbright scholar, and a BA in Primary Education from the University of Cyprus (2000) with a specialization in Natural Sciences.

As a researcher in Educational Technology, her work focused on the design, implementation, and evaluation of emerging technologies for learning in naturalistic contexts to solve specific problems. Over the past four years (2020-2024), she established an independent research program focused on Emerging Technologies for Learning and Health. Her current research lies at the intersection of educational technology, digital health, and serious games. Her work focuses on designing and evaluating interventions supported by emerging technologies, such as serious games, gamified applications, and Internet of Things (IoT), to enhance learning, improve mental health, and promote behavioral change. Her research addresses real-life societal problems and adopts an interdisciplinary, problem-focused, participatory design approach. Her key contribution is the development of evidence-informed interventions for learning using emerging technologies as well as the extraction of theory-informed design guidelines for developers of learning applications.

She has been involved as a Principal Investigator (PI), local coordinator, or senior researcher in 5 projects in the past four years (2000-2024) funded by the European Union (Horizon2020, EU4Health, Erasmus+) and Cyprus national grants (Cyprus University of Technology) (total of approximately 5 Million euros in research funds).

She has published more than 100 papers in international, highly-cited, peer-reviewed journals and in proceedings of international scientific conferences. She published her work in four of the top-8 journals of the Educational Technology field (based on Google Scholar, as of Jan 16th 2025), Computers & Education (1st), Education and Information Technologies (2nd), Interactive Learning Environments (4th) and International Journal of Emerging Technologies in Learning (iJET)(8th), with the last three journal papers published between 2021 and 2025. She also published her work in journals such as Social Science Computer Review, Information Communication and Society, Digital Health, and the Journal of Medical Internet Research, which is the top journal of medical informatics.

Κύπρος
iolie.nicolaidou@cut.ac.cy
2500 2105

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