Η Δρ Ιόλη Νικολαΐδου έχει δημοσιεύσει περισσότερες από 100 εργασίες σε διεθνή επιστημονικά περιοδικά με κριτές και σε πρακτικά διεθνών επιστημονικών συνεδρίων. Έχει δημοσιεύσει τη δουλειά της σε τέσσερα από τα 8 κορυφαία περιοδικά του τομέα της Εκπαιδευτικής Τεχνολογίας (με βάση το Google Scholar, από τις 16 Ιανουαρίου 2025),
Computers & Education (1ο),
Education and Information Technologies (2ο),
Interactive Learning Environments (4ο) και
International Journal of Emerging Technologies in Learning (iJET) (8ο),
με τις τρεις τελευταίες δημοσιεύσεις στο περιοδικό να έχουν δημοσιευτεί μεταξύ 2021 και 2025. Δημοσίευσε επίσης εργασίες της σε περιοδικά όπως Social Science Computer Review, Information Communication and Society, Digital Health και Journal of Medical Internet Research, το οποίο είναι το κορυφαίο περιοδικό ιατρικής πληροφορικής.
Προφίλ google scholar: https://scholar.google.com/citations?hl=el&user=tJ6HFJ4AAAAJ&view_op=list_works&sortby=pubdate
Επιλογή από δημοσιεύσεις
Δημοσιεύσεις σε επιστημονικά περιοδικά
- Nicolaidou, I., & Nicolaidou, D. (2025). Can gamified behavioral change mental health mobile apps reduce students’ anxiety and improve well-being? An efficacy study. Exploration of Digital Health Technologies, 3, 101170. DOI: https://doi.org/10.37349/edht.2025.101170
- Protogiros, D., Tsitsi, T., Cloconi, C., Nicolaidou, I., Kyriacou, E., Couespel, N., ... & Charalambous, A. (2025). Mapping and Assessing Existing Digital Skills Training Programs for Health Care Professionals and Health Managers in Europe: Expert-Based Survey for Investigating the Landscape, Accessibility, and Effectiveness of Training Initiatives. Journal of Medical Internet Research, 27, e71657. doi:10.2196/71657
- Protogiros, D., Cloconi, C., Tsitsi, T., Nicolaidou, I., Kyriacou, E., Couespel, N., ... & Charalambous, A. (2025). Achieving digital transformation in cancer care across Europe: Practical recommendations from the TRANSiTION project. Journal of Cancer Policy, 44, 100584. https://doi.org/10.1016/j.jcpo.2025.100584
- Nicolaidou, I., & TRANSiTION Consortium. (2025). Digital Literacy and Preparedness of Healthcare Professionals: The TRANSiTION Project. In Critical Perspectives on Technological Innovations in Healthcare: Building the Future (pp. 11-22). Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-87158-0_2
- Kampf, R., & Nicolaidou, I. (2025). Serious Games and Game Performance Before and During the Israel-Hamas War: The Case of Fact Finders and PeaceMaker. Games and Culture, 15554120251327701. https://doi.org/10.1177/15554120251327701
- Nicolaidou, I. (2025). Fact Finders: A History Game to Support Young Children’s Understanding of Multiple Perspectives in War Conflicts. International Journal of Computer Games Technology, 2025(1), 1274205. https://doi.org/10.1155/ijcg/1274205
- Theodosi, S. & Nicolaidou, I. (2025). How can we help children adopt healthy sun protection habits? A quasi-experiment using Internet of Things (IoT), gamification, and a social mission. Education and Information Technologies (Impact Factor: 4.8) https://doi.org/10.1007/s10639-024-13240-7
- Nicolaidou, I., & Kampf, R. (2024). Serious Games, Knowledge Acquisition, and Conflict Resolution: The Case of PeaceMaker as a Peace Education Tool. Social Science Computer Review (Impact Factor: 4.1), DOI: 10.1177/08944393241249724 https://doi.org/10.1177/08944393241249724
- Kampf, R., & Nicolaidou, I. (2024). Using social impact games to overcome intractable conflicts: the case of Fact Finders and PeaceMaker. Information, Communication & Society (Impact Factor: 4.2), 1-16. DOI: 10.1080/1369118X.2024.2331770 https://doi.org/10.1080/1369118X.2024.2331770
- Theodosi, S., & Nicolaidou, I. (2023). Validation of the Sun Exposure and Protection Index (SEPI) in Greek: An Instrument for Measuring Children’s Sun Protection Propensity. Sustainability, 15(3), 1870. (Impact Factor: 3.9). https://doi.org/10.3390/su15031870
- Nicolaidou, I., Egenfeldt-Nielsen, S., Zupancic, R., Hajslund, S & Milioni, D. (2023). Developing Fact Finders: a mobile game for overcoming intractable conflicts. Social Science Computer Review, 41(4), 1166-1186. https://doi.org/10.1177/08944393211073586 (Impact Factor: 4.57).
- Nicolaidou, I., Aristeidis, L., & Lambrinos, L. (2022). A gamified app for supporting undergraduate students’ mental health: A feasibility and usability study. Digital Health, 8, https://doi.org/10.1177/20552076221109059 (Impact Factor: 4.68).
- Nicolaidou, I., Zupancic, R., Fiedler, A., Andresen, K., Hoxha, A., Ntaltagianni, C., ... & Milioni, D. (2022). Virtual Tours as Emerging Technologies to Engage Children and Youth with their Country’s Historical Conflicts. International Journal of Emerging Technologies in Learning 17 (21), 164–183. DOI: https://doi.org/10.3991/ijet.v17i21.32853 (Scimago Impact Factor: 2.75)
- Roumba, E., & Nicolaidou, I. (2022). Augmented Reality Books: Motivation, Attitudes, and Behaviors of Young Readers. International Journal of Interactive Mobile Technologies, 16(16), pp. 59–73. DOI: https://doi.org/10.3991/ijim.v16i16.31741 (Scimago Impact Factor: 2.46)
- Nicolaidou, I., Tozzi, F., & Antoniades, A. (2022). A gamified app on emotion recognition and anger management for pre-school children. International Journal of Child-Computer Interaction, 100449. DOI: https://doi.org/10.1016/j.ijcci.2021.100449 (Scimago Impact Factor: 3.87)
- Theodosi, S., & Nicolaidou, I. (2021). Affecting Young Children’s Knowledge, Attitudes, and Behaviors for Ultraviolet Radiation Protection through the Internet of Things: A Quasi-Experimental Study. Special Issue The Internet of Things – Current Trends, Applications and Future Challenges, Journal Computers, 10(11), 137. (Impact Factor: 2.8) https://doi.org/10.3390/computers10110137
- Nicolaidou, I., Stavrou, E., & Leonidou, G. (2021). Building Primary-School Children’s Resilience through a Web-Based Interactive Learning Environment: Quasi-Experimental Pre-Post Study. Journal of Medical Internet Research (Impact Factor: 5.43) JMIR Pediatrics and Parenting, 4(2), e27958. doi:10.2196/27958
- Nicolaidou, I., Pissas, P., & Boglou, D. (2021). Comparing immersive Virtual Reality to mobile applications in foreign language learning in higher education: a quasi-experiment. Interactive Learning Environments, 1-15. (Impact Factor: 3.92) https://doi.org/10.1080/10494820.2020.1870504
- Nicolaidou, I., & Venizelou, A. (2020). Improving Children’s E-Safety Skills through an Interactive Learning Environment: A Quasi-Experimental Study. Multimodal Technologies and Interaction, 4(2), 10. (Impact Factor: 2.4) https://doi.org/10.3390/mti4020010
- Kallinikou, E., & Nicolaidou, I. (2019). Digital Storytelling to Enhance Adults’ Speaking Skills in Learning Foreign Languages: A Case Study. Multimodal Technologies and Interaction, 3(3), 59. (Impact Factor: 2.4). https://doi.org/10.3390/mti3030059
- Nicolaidou, I., Tozzi, F., Kindynis, P., Panayiotou, M., & Antoniades, A. (2019). Development and usability of a gamified app to help children manage stress: an evaluation study. Italian Journal of Educational Technology (Impact Factor: 0.44), 27(2), 105-120, https://doi.org/10.17471/2499-4324/1050
- Tozzi, F., Nicolaidou, I., Galani, A., Antoniades, A. (2018). eHealth Interventions for Anxiety Management Targeting Young Children and Adolescents: Exploratory Review. Journal of Medical Internet Research (Impact Factor: 4.67), Journal of Pediatrics and Parenting 1(1):e5. DOI: 10.2196/pediatrics.7248 http://pediatrics.jmir.org/2018/1/e5
- Kyza, E. & Nicolaidou, I. (2016): Co-designing reform-based online inquiry learning environments as a situated approach to teachers’ professional development, CoDesign (Impact Factor: 2.41), DOI: 10.1080/15710882.2016.1209528, http://dx.doi.org/10.1080/15710882.2016.1209528
- Kyriacou, E. Nicolaidou, I., Hadjichristofi G., Kyrpianou, S. Christou,S. & Constantinou, R. (2016). Health and Rescue Services Management System During a Crisis Event. Healthcare Technology Letters (Impact Factor: 1.79), 3(3), 205-211. https://doi.org/10.1049/htl.2016.0040
- Nicolaidou, I., Antoniades, A., Constantinou, R., Marangos, Ch., Kyriacou, E., Bamidis, P., Dafli, E. & Pattichis, C. (2015). The potential of a virtual emergency telemedicine serious game in medical training: a quantitative, professional feedback informed evaluation study. Journal of Medical Internet Research (Impact Factor: 4.67) 17(6):e150, PMID: 26084866 doi:10.2196/jmir.3667
- Antoniades, A., Nicolaidou, I., Spachos, D., Mylläri ,J., Giordano, D., Dafli, E., Mitsopoulou, E., Schizas, CN, Pattichis, C., Nikolaidou, M., & Bamidis, P. (2015). Medical Content Searching, Retrieving, and Sharing Over the Internet: Lessons Learned From the mEducator Through a Scenario-Based Evaluation. Journal of Medical Internet Research (Impact Factor: 4.67). 17(10):e229 DOI: 10.2196/jmir.3650, PMID: 26453250 doi:10.2196/jmir.3650
- Nicolaidou, I. (2013). E-portfolios supporting primary students’ writing performance and peer feedback, Computers & Education (Impact Factor: 4.53), 68, p.404-415 http://dx.doi.org/10.1016/j.compedu.2013.06.004
- Nicolaidou, I. (2012). Can Process Portfolios Affect Students' Writing Self-efficacy?International Journal of Educational Research (IJER) (Impact Factor: 1.4)., 56, p.10–22.
- Nicolaidou, I., Kyza, E.A., Terzian, F., Hadjichambis, A. & Kafouris, D. (2011). A framework for scaffolding students’ assessment of the credibility of evidence. Journal of Research in Science Teaching (JRST) (Impact Factor 3.21), 48 (7), p.711-744. http://onlinelibrary.wiley.com/doi/10.1002/tea.20420/abstract
- Herodotou, C., Kyza, E. A., Nicolaidou, I., Hadjihambis, A., Kafouris, D., & Terzian, F. (2011). The development and validation of the GMOAS: an instrument measuring secondary students’ attitudes towards Genetically Modified Organisms. International Journal of Science Education (Impact Factor 1.48), 2 (2), p.131-147. https://doi.org/10.1002/tea.20420
- Nicolaou, C.T., Nicolaidou,I.A., Zacharia, Z. C. & Constantinou, C. P (2007). Enhancing Fourth Graders' Ability to Interpret Graphical Representations Through the Use of Microcomputer-Based Labs Implemented Within an Inquiry-Based Activity Sequence. Journal of Computers in Mathematics and Science Teaching Education (Impact Factor 1.58), 26 (1) p. 75-99.
- Abrami, P.C., Bernard, R.M., Wade, A., Schmid, R.F., Borokhovski, E., Tamim, R., Surkes, M., Lowerison, G., Zhang, D., Nicolaidou, I., Newman, S., Wozney, L., & Peretiatkowicz, A. (2006). A Review of E-learning in Canada: A rough sketch of the evidence, gaps and promising directions. Canadian Journal of Learning and Technology, 32(3). https://doi.org/10.21432/T2QS3K
- Nicolaou, C. T., Nicolaidou, I. A., & Constantinou, C. P. (2005). The e-learning movement as a process of quality improvement in higher education. Educational research and Evaluation, 11(6), 605-622. https://doi.org/10.1080/13803610500264856
Δημοσιεύσεις σε πρακτικά διεθνών συνεδρίων με σύστημα κριτών (τελευταίας πενταετίας)
- Charalambous, D. & Nicolaidou, I. (2025). Do undergraduate students know how to protect their digital footprint? a case study measuring their knowledge, awareness, and experience. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 1227-1231). Barcelona, Spain: Association for the Advancement of Computing in Education (AACE). Retrieved June 13, 2025 from https://www.learntechlib.org/primary/p/226263/.
- Nicolaidou, I., Nicolaou, A., Hadjiconstantinou, S., Makindi, S., Muke, M. & Mwale, O. (2025). Digital games that fight misinformation in the context of a virtual exchange within Sub-Saharan Africa and the EU. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 1337-1341). Barcelona, Spain: Association for the Advancement of Computing in Education (AACE). Retrieved June 12, 2025 from https://www.learntechlib.org/primary/p/226276/.
- Anastasiou, A. & Nicolaidou, I. (2024). Can immersive virtual reality elicit empathy? A case study in higher education. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 879-883). Brussels, Belgium: Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/224602/
- Nicolaidou, I. (2024). Predictors of undergraduate students’ intention to adopt wearables to manage stress and increase resilience for learning. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 83-86). Brussels, Belgium: Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/224507/.
- Nicolaidou, I. (2024). Can smartwatches with stress detection lower students’ anxiety? an exploratory pilot study using wearables. 18th International Technology, Education and Development Conference (INTED2018), 4-6 March 2024, Valencia, Spain DOI: 10.21125/inted.2024.0828 https://library.iated.org/view/NICOLAIDOU2024CAN
- Nicolaidou, Ι., Vasquez, M., Tourapi, C. & Aristeidis, L. (2023). Are game-based mobile applications effective for young children’s informal learning in a science museum? 16th annual International Conference of Education, Research and Innovation (ICERI2023). Seville (Spain). 13th - 15th of November, 2023. DOI: 10.21125/iceri.2023.0506 https://library.iated.org/view/NICOLAIDOU2023ARE
- Nicolaidou, D. & Nicolaidou, I. (2023). Enhancing resilience to change: a mobile-learning intervention facilitating the transition from primary to secondary education. 16th annual International Conference of Education, Research and Innovation (ICERI2023). Seville (Spain). 13th - 15th of November, 2023. DOI: 10.21125/iceri.2023.1481 https://library.iated.org/view/NICOLAIDOU2023ENH
- Nicolaidou, I. (2023). The Impact of an App on Students’ Anxiety, Well-Being, and Resilience: A Pilot Efficacy Study. In: Arai, K. (eds) Intelligent Computing. SAI 2023. Lecture Notes in Networks and Systems, vol 739. Springer, Cham. https://doi.org/10.1007/978-3-031-37963-5_58
- Theodosi, S. & Nicolaidou, I. (2023). Promoting active learning and engagement in science with the use of gamified interactive e-learning platforms. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 140-145). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved September 29, 2023 from https://www.learntechlib.org/primary/p/222494/.
- Nicolaidou, I. (2023). Can mobile games protect students against misinformation? A replication study using GoViral!. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 784-789). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved September 29, 2023 from https://www.learntechlib.org/primary/p/222577/
- Nicolaidou, D. & Nicolaidou, I. (2023, July). Evaluating the effectiveness of stress management applications: questionnaires or wearables? A methodological study. EdMedia. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 181-188). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved September 29, 2023 from https://www.learntechlib.org/p/222500.
- Nicolaidou, I., & Aristeidis, L. (2022). The Design of a Gamified App for Supporting Undergraduates' Resilience. Proceedings of the 16th European Conference on Games Based Learning Vol. 16 No. 1 (2022), p.648-650. DOI: https://doi.org/10.34190/ecgbl.16.1.708
- Nicolaidou, I. (2022, October). Empowering students to engage in the design of COVID-19 related gamified applications. In European Conference on e-Learning (Vol. 21, No. 1, pp. 480-483).
- Nicolaidou, D., & Nicolaidou, I. (2022, November). Learning Analytics: A case study of Adaptive Video Activities. In European Conference on e-Learning (Vol. 21, No. 1, pp. 484-488).
- Theodosi, S., & Nicolaidou, I. (2022). An e-learning Environment for Influencing Children’s Attitudes Toward Ultraviolet Protection. International Conference e-Learning, 2022, 19-22 July, Lisbon, Portugal, p.178-181, Editors: Miguel Baptista Nunes and Pedro Isaias, ISBN: 978-989-8704-39-9
- Nicolaidou,I., Chrysanthou, G., Georgiou, M., Savvides, Ch., & Toulekki S (2021). Relationship between spatial skills and digital puzzle games. 15th European Conference on Games Based Learning, 23 - 24 September 2021, Brighton, UK
- Nicolaidou, I., Aristeidis, L., Christodoulou, C., & Lambrinos, L. (2021). Co-creating a gamified app for enhancing students' emotional resilience in times of crisis (COVID-19), INTED2021 Proceedings, pp. 4169-4175. doi: 10.21125/inted.2021.0850
- Andreou, R., & Nicolaidou, I. (2019, November). Digital Literacy in Social Media: A Case Study. In ECEL 2019 18th European Conference on e-Learning (p. 40). Academic Conferences and publishing limited.
- Nicolaidou, I. (2018, October). Turn your classroom into a gameshow with a game-based student response system. In European Conference on Games Based Learning (pp. 487-XXII). Academic Conferences International Limited.
- Tozzi, F., Nicolaidou, I. Kindynis, Ph. Panagiotou, M., Vogazianos, P. Nicolaou, E., Kamilari, E., Christodoulou, A. & Antoniades, A. (2018). How do parents select educational apps for young children? Proceedings of the 13th International Conference of the Learning Sciences ICLS2018
- Agorou, A., Kallinikou, E., Kyriacou, E., Miltiadou, K. & Nicolaidou, I. (2018). The potential of augmented reality books to influence reading attitudes of 8-9 year-old children: An exploration study. 10th annual International Conference on Education and New Learning Technologies EDULEARN18 Proceedings, pp. 1978-1984. ISBN: 978-84-09-02709-5 doi: 10.21125/edulearn.2018.0560
- Nicolaidou, I. & Hadjiphoti, G. (2018). “Tell me, I will forget! Involve me with constructing multimedia, and I will understand!”. 10th annual International Conference on Education and New Learning Technologies EDULEARN18 Proceedings. pp. 1949-1954. ISBN: 978-84-09-02709-5 doi: 10.21125/edulearn.2018.0555
- Nicolaidou, I., Tozzi, F., Kindynis, P., Panagiotou, M., & Antoniades, A. (2017, October). An Interactive Storytelling Game for Mobile Devices for Children’s Stress Management. In European Conference on Games Based Learning (pp. 967-971). Academic Conferences International Limited.
- Nicolaidou, I. & Christou, G. (2017). Get undergraduates off Facebook and into learning with game-based student response systems. 17th Biennial conference for research on learning and instruction (EARLI), Tampere, Finland.
- Nicolaidou, I., Spyrou, K. & Nicolaou, Ch. (2017).“I am a scientist in a virtual lab”: a computer-supported inquiry learning environment. 17th Biennial conference for research on learning and instruction (EARLI), Tampere, Finland.
- Nicolaidou, I. & Venizelou, A. (2016). “Be smart when online!": Kids learn how to protect personal data, stop cyber bullying and avoid hackers, ICERI2016 Proceedings, pp. 3374-3383. ISBN: 978-84-617-5895-1 ISSN: 2340-1095 doi: 10.21125/iceri.2016.1789
- Yiangou, Z. & Nicolaidou, I. (2016). Empowering learners through co-design: validating a web-based learning environment created “for the children-by the children”, ICERI2016 Proceedings, pp. 1330-1337. ISBN: 978-84-617-5895-1, doi: 10.21125/iceri.2016.0130
- Kyriacou, E., Nicolaidou, I., Theodorou, N., Nicolaou, M., Tsimaris, M., Nikolaou, C., ... & Constantinou, R. (2016). The Evaluation of an Electronic Management System for Rescue Teams by Nursing Personnel. In XIV Mediterranean Conference on Medical and Biological Engineering and Computing 2016 (pp. 844-847). Springer International Publishing. http://link.springer.com/chapter/10.1007%2F978-3-319-32703-7_165
- Kyriacou, E., Nicolaidou, I., Christou, S., Nikolaou, C., Mavrocheilos, R., Spyrou, G., ... & Constantinou, R. (2016). Users’ Feedback About the Use of a Telemedicine System During Emergencies. In XIV Mediterranean Conference on Medical and Biological Engineering and Computing 2016 (pp. 841-843). Springer International Publishing. Cham: Springer International Publishing. http://doi.org/10.1007/978-3-319-32703-7_164
- Chatzipetrou, N. & Nicolaidou, I. (2015). E-safety skills in a “one student: one tablet” school: Do primary students actually know how to protect themselves? ICERI2015 Proceedings, pp. 6462-6471, ISBN: 978-84-608-2657-6, ISSN: 2340-1095, Seville, Spain.
- Kyza, E. & Nicolaidou, I. (2015, August). Boundary crossing and empowerment during teacher-researcher collaboration: A case study. Symposium Design collaborations: Contexts for researcher and teacher learning. 16th Biennial conference for research on learning and instruction (EARLI), Limassol, Cyprus.
- Kyrillou, Ch. & Nicolaidou, I. (2015, August). Using tablets in a 1:1 program to develop 6th grade students’ skills in producing multimodal texts. 16th Biennial conference for research on learning and instruction (EARLI), Limassol, Cyprus.
- Lamprou, I. & Nicolaidou, I. (2015, August). Web-based learning environments for the development of decision making skills in higher education. 16th Biennial conference for research on learning and instruction (EARLI), Limassol, Cyprus.
- Nicolaidou, I., Antoniades, A., Constantinou, R., Marangos, C., Kyriacou, E., Bamidis, P. & Pattichis, C. (2015). The Potential of Educational Games in Telemedicine: What do Usability Evaluation Results Say?. In Proceedings of Global Learn 2015 (pp. 492-501). Association for the Advancement of Computing in Education (AACE), Berlin, Germany.
- Kyza, E., Tabak,I., Asher, I., Herodotou, C., Nasser S. & Nicolaidou, I. (2015, April). Affordances and Constraints of a Minimalist Approach to Teacher Curricular Adaptations. In symposium: Prospects and Challenges in Teacher Curricular Adaptation Across Disciplines. AERA 2015, Chicago, Illinois, USA.