Digital Cultural Heritage in Education, Learning and Training (project)
ID Paper Title Author
34Contextualizing 3D Cultural HeritageJames Lloyd
38Crowdsourcing Cultural Heritage: from 3D modeling to the engagement of young generationsLaura Inzerillo
48Educational creative use and reuse of digital cultural heritage data for Cypriot UNESCO monumentsMarinos Ioannides
70Time-travelling with Mobile Augmented Reality: a Case Study on the Piazza dei MiracoliMihai Duguleana
Visualisation, VR and AR and Serious Games (project)
ID Paper Title Author
18‘Translation’ and fruition of an ancient book through virtual reality in the case of lost cultural heritage - Case study: “Inscriptiones” by Emmanuel ThesaurusSanaz Davardoust
29An Interdisciplinary study on the ancient Egyptian Wines: The Egywine ProjectMaria Rosa Guasch-Jané
42Project iMARECULTURE: Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritagEDimitrios Skarlatos
46ArchaeoInside: Multimodal Visualization of Augmented Reality and Interaction with Archaeological ArtifactsManuella Kadar
54DICE: Digital Immersive Cultural EnvironmentStelios Thomopoulos
65Immersivity and playability evaluation of a game experience in Cultural HeritageRoberto Andreoli
68Tirolcraft: The quest of children to playing the role of planners at a heritage protected townBruno Amaral de Andrade
75Pervasive Game Utilizing WiFi Fingerprinting-based LocalizationFilip Maly