| Digital Cultural Heritage in Education, Learning and Training (full) |
| ID |
Paper Title |
Author |
| 46 | "Human" technology in the digital era: freehand images and analysis of cultural heritage – the know-how and its applications | Anna Lobovikov-Katz |
| 48 | Adult and Children User Experience with Leap Motion in Digital Heritage: The Cycladic Sculpture Application | Panayiotis Koutsabasis |
| 59 | Researching Knowledge Concerns in Virtual Historical Architecture | Sander Münster |
| Visualisation, VR and AR and Serious Games (full) |
| ID |
Paper Title |
Author |
| 62 | A Mobile, AR Inside-Out Positional tracking algorithm, (MARIOPOT), suitable for modern, affordable cardboard-style VR HMDs | Paul Zikas |
| 69 | Virtual and Augmented Reality tools to improve the exploitation of underwater archaeological sites by diver and non diver tourists | Fabio Bruno |
| 78 | Interacting with Simulated Archaeological Assets | Arian Goren |
| 83 | Virtual Reconstruction 3.0: New approach of web-based visualisation and documentation of lost Cultural Heritage | Daniel Dworak |
| Intangible Heritage Digital Documentation (full) and DARIAH-CY Workshop |
| ID |
Paper Title |
Author |
| 34 | Parameterizing the Geometry and Visualizing the Lighting Method of Byzantine Church Domes | Wassim Jabi |
| 54 | Digital and handcrafting processes applied to sound-studies of archaeological bone flutes | Etienne Safa |